Game Overview

Game genre:

Roguelike & Adventure

1st, random dungeon generation.

The game will randomly collect dungeons from scratch or pre-prepared fragments.

2nd. No checkpoints.

Dying during a dungeon run will cause you to lose almost all your equipment and lose access to activated teleports unless you're in a clan.

3rd, non-modal gameplay.

All actions are available to you from the start of the game, and you do not need to open any other "modifiers" that you get while playing.

You can go where you want and interact with everything you see: searching for secrets, solving puzzles, etc.

4th, self-forming gameplay.

The world operates according to specific rules, such as flammability, fatigue, health restrictions, poisons, and dozens of other mechanics. These rules apply to the world and its characters.

5th, limited resources.

You have a certain amount of health, stamina, and other resources. Manage them properly to stay alive as long as you can.

6th, hack-and-slash gameplay.

You'll be cutting through waves of enemies most of the time, clearing floors of a dungeon. Additionally, PvP on Arena, many events, and special zones for activities and socializing are waiting for you.

7th, mysterious objects.

The things you encounter on your journey may have unique properties, and you won't have a clue what they do.

Mysterious items and random dungeon generation give each new run a unique experience.

Run-based (one run is 48hours, dungeon updates afterwards) gameplay is a way to build a sense of surprise and fairness, rewards, and replay value into a game. From a familiar set of basic elements, it creates unexpected new experiences and clear reward-gaining systems instead of memorizing and then running through the same battles over and over again. Rewards for developers and content creators will keep the game consistently growing and never be the same.

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