Unique Play to Earn Mechanics

Token and loot staking on Enemies

When a player is killed his inventory (tokens and items) will be staked on an enemy that defeated the player. The enemy gains HP and Strength proportionally to tokens and items gained. You don't lose all your tokens and items from accounts only that you had in inventory during the dungeon run. When enemies with staked items and tokens get killed, they are equally distributed between players that dealt damage or healed teammates. That motivates teamwork, clans, and risk-taking.

Staking enables Token multipier throw

Players can stake tokens to get higher rewards on quests. Staking applies a token multiplier to all rewards (exp. x1.02, 1.2….) that includes arena, dungeon and others. This mechanism brings balance to the economy.

Consistency rewards

The game motivates users to be active members of the Reptile Chronicles world. For a stable game, economy tokens should be actively circling inside the ecosystem. Buff will be applied and increased on the player account for each day they play in a row (exp. x1.1, x1.15…). Buff can be stacked up to 7 times and is canceled if player misses a day.

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