Main gameplay

  • Players go throw dungeons to complete challenges, kill enemies and bosses, and reach the final level.

  • Each dungeon is unique and filled with monsters, bosses, and traps, which players must overcome.

  • Players earn rewards such as resources, currency, and equipment.

  • Players spend these rewards on clearing the dungeon, enhancing weapons, getting rid of curses, trading with other players, solving secrets, opening zones and rooms, and going to Arena

Players use NFT characters and equipment to complete progressively more challenging levels of a randomly generated dungeon that change every 48h, and new zones are added

As soon as a dungeon is open, everyone starts clearing levels. Dungeon rooms don't restart. You get rewards from killed enemies (items, tokens). If you die, all your loot is staked on a monster that killed you, the monster's HP recovered, and his damage per second will be excelled. You lose everything. If you want to save your loot, you need to return to the beginning and put it in storage. Huge levels with many rooms, secrets, and NPC characters that tell you the story of this world.

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